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Don't Look Down Dev Log - Week 1

  • Writer: Andrew Decker
    Andrew Decker
  • Jan 15, 2023
  • 1 min read

Kung Food has officially been cancelled, and everyone has left the team, starting with the coders. Although I tried to make it work, the team all lost interest and the project lost hope.


Now on Don't Look Down, I am taking a role as lead designer and a producer. As soon as I started, I overhauled the team's management with the creation of a taiga board and the setting of sprint goals. I also outlined informational organization formats to be used on the wiki for clarity.




I also designed the obstacles and progression of the first/tutorial stage that the player enters, so that the rest of the design team can follow the same clear format for level creation.

I made a wiki page highlighting the central mechanics of the game, since their seemed to be disparity between what different team members thought the mechanics were.

Lastly I began to design opening UI on game startup, since we need to have somewhat of a smooth transition between players going from a peaceful space to a climbing space. Similarly, the pause menus will all take the player completely into a separate space for players who are afraid of heights or get nauseous. My designs would completely surround players in somewhat void environments, perhaps with some subtle environment in the background, so that the player can recenter.





I think that the talent on this project has potential, however we all need to work tidily and emphasize positive communication.

 
 
 

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