top of page
Search

Heroes of Paligon Week 2 - (9/5-9/8)

  • Writer: Andrew Decker
    Andrew Decker
  • Sep 11, 2023
  • 2 min read

Updated: Sep 12, 2023

Tuesday

I created a draft version of the lighting that our game would use. I created a blearing with a fog effect, sky atmosphere, and sky light. I was able to smooth the shadows, since the has been an issue when testing. The fog and light colors are all customizable in the blueprint, so environments can have different colors depending on the biome, time of day, etc.


I experimented a lot with enabling and disabling different light components until the look was right.



Wednesday + Thursday

I designed class progressions using paper and markers. I decided to switch to paper and sticky note draft system so that we could get ideas out more efficiently and more clearly than on the wiki, because visual elements help to solidify the design. I did the same for the design of many status effects, since most of the data would have to be more text based. For these statuses, I wanted to incorporate the personality types, so I created more abstract, emotional status effects that can be used across many enemies and would provide different challenges to different personalities.


Friday

I spent most of today developing a ribbon particle for weapon aiming to be used during the dodge phase of combat. I started by using the default ribbon emitter. I changed the material for the ribbon to one with a flat texture, then used scale color and scale width to change both over time, to indicate when the player was about to be hit. I assigned the start and end points of the ribbon to system attributes that can be adjusted in blueprint so they can be attached to the player and enemy.

I ended the day by organizing a chart of the different enemies and variations that will be present in our game.




 
 
 

Recent Posts

See All
Making I Like That Doggy's Style

Hello! Below is the rationale and my process behind creating my print and play game, I Like That Doggy's Style. You can find it here on...

 
 
 

Comments


bottom of page