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Kung Food Development Week 11: 11/7-11/11

  • Writer: Andrew Decker
    Andrew Decker
  • Nov 15, 2022
  • 1 min read

Updated: Dec 2, 2022

I started the week by making main menu and pause menu music so that the game was more complete for the demo.


I also implemented more particles and attached them to the new animations from the art team using notifies.


After helping to put out a variety of fires and bugs around the upcoming build, the end of the week neared, and although our progress was promising, it was clear that our demo build was incomplete.


We failed to package our demo at the end of the week, so I plan on discussing with my team to try and problems solve to address the focus issues that many members are having.


I do think that our new documentation is a major step in the right direction, so our team will just have to familiarize with the tools and focus towards making game for us to meet our next deadlines.

 
 
 

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