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Kung Food Development Week 7: 10/10-10/14

  • Writer: Andrew Decker
    Andrew Decker
  • Oct 14, 2022
  • 1 min read

Over this week, my team and I worked to refocus since last week's game jam. We held a meeting Thursday to discuss our roles for the upcoming demo.


Aside from production, the majority of the work I did this week was familiarizing myself with Unreal's Niagara particle system, so that I can help implement some assets. I am progressing through a beginner and then advanced tutorial on my own so that once the actual particles are finished, I can implement them.


I also assisted with directing the game's UI and helped to foster communication between the artist and coder working on UI.


Lastly, I we made progress towards our sound design by re-recording voice lines and drafting music, however I am concerned by our lack of a designated, committed sound designer to edit the audio.


Next week, I aim to finalize the music draft for track 2 of the game, and I will either proceed to work on particle implementation or fully shift towards sound design if that field remains developmentally static.

 
 
 

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