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Kung Food Development Weeks 8-9: 10/17-10/28

  • Writer: Andrew Decker
    Andrew Decker
  • Oct 28, 2022
  • 1 min read

Last two weeks before our demo on Friday. I finalized the second battle theme for the Onion character stage


I also implemented particles using Unreal's Niagara system for hit effects and parry effects.



To make the particles dynamic depending on the character and damage type, I created variables that would determine which type of damage a move would deal and material and color variables to for each character to determine what the particles they emit look like. For smashing attacks, chunks with the character's texture fly off, while for weapon attacks, the particles are more like juices emitted by the food.


I also guided the creation of new variables for each character which determined the data for the general moves which we will add to the demo.

The character specific moves had to be omitted in the demo for time constraints.


Wednesday 10/26

After discussing with George, I took the risk of pushing back our deadline 2 weeks to provide a more complete, polished experience rather than one that is frankly unfinished. I really enjoyed the level of productivity this week and I want to maintain it over the next two weeks as we polish the game. Each meeting going forward, I am outlining the specifics of what is going to be in the week's build, so we can better account what we have and what we need.

 
 
 

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